Hemera, goddess of daylight, has an excellent ass.
Lucy had a surprise evening off, and so we just chilled out at my place, eating pizza and playing games/reading. It was nice to be mellow for once, on a Friday night.
I ended up downloading 2Moons, which is a free Massive Multiplayer game that says it features “Extreme Fantasy Violence and Epic Storytelling”. Well now, I don’t know if it has either, really. Once you get past death and bleeding, it’s all the same, unless you have unusual deaths or victims that aren’t monsters. *shrug* I shot it with an arrow, why is it exploding, anyway? Must’ve hit methane.
On the other hand, each class is a single gender, and 95% of the armor available for the archer class involves a thong and bouncing breasts – can’t go wrong with that, right? The graphics are very nice indeed – the kind of graphics I wish Second Life had, actually. Not awe-inspiring, but more on this side of that whole uncanny valley. Mechanics are entirely typical of the genre, except less non-combat options – an attempt to keep people exploring, I’m told.
It was “fun” without exactly being … hmm … highly entertaining. Which is good, because it would have totally rocked my impression of MMORPG’s (man, I wish they weren’t called that) if it actually had a compelling storyline and unique characters.
I do appreciate that ostensibly you have to be over 18 to play. However, just like in other games of this type… I don’t really want to talk to the other people playing, and I definitely don’t want to join parties or guilds. Which means even if I found it genuinely entertaining, there would come a point where my growth amongst the ranks would peter out because you just can’t survive later dungeons without help.
I often think that when it comes to MMORPGs, the first designers took a look at classic roleplaying games, and took all of those game mechanics that were considered necessary evils and made them into a game in itself. Actual Role-playing Games are even moving away from “The Grind” of destroying 10,000 cockroaches before you can move to Level 2… an arbitrary level where you are instantly stronger and tougher, choosing where to earn your bonuses after you’ve already done the work to earn them. There’s nothing like using your bow and arrow exclusively for three hours and throwing your new bonus entirely into daggers.
MMORPGs have an intrinsic problem – the role you are playing is just as important as the thousands of other people also playing. Actual role-playing videogames, table-top games, and fiction generally do not work that way, at least not without a good storytelling reason. This is why I wasn’t so interested in playing W.o.W., and why I won’t play often now that I’ve found a game that is free.
